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LIVE VIEWPORT
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FPS 60
DRAG TO SPIN · CLICK THE MARK
3D Design & Animation Studio

We build worlds
that move.

Architectural renders, game-ready characters, product films and animated ads — modelled, lit and rendered by Scape3D.

Archviz · Game Art · Animation · Ads

Scroll to explore

Architectural VisualizationGame Characters3D ModellingCharacter AnimationProduct FilmsEnvironmentsMotion DesignAnimated Ads
Showreel · Environments

Worlds in motion.
Press play.

(01) What we make

Five disciplines.
One pipeline.

Hover each card — every one of these is a live 3D scene, rendered in your browser right now.

01 

Architectural Visualization

Photoreal interiors, exteriors and walkthroughs that sell a space before the first brick is laid.

Interiors · Exteriors · Walkthroughs · Stills

02 

Game Characters & Assets

Stylised or realistic heroes, props and modular kits — optimised and engine-ready.

Characters · Props · Environments · Unreal

03 

3D Animation

Character performance, motion design and cinematic sequences with weight, timing and story.

Character · Motion · Explainers · Series

04 

3D Modelling

Clean topology from hard-surface products to organic sculpts, built to render, rig or print.

Hard-surface · Organic · Retopo · UVs

05 

Ads & Product Films

Scroll-stopping product visuals and seasonal campaigns for brands that want to be noticed.

Product · Promo · Social · Seasonal

(02) Selected work

Worlds we've
built.

Interiors, game worlds, characters and campaigns. Click any frame to play the full film.

Christmas Living Room

Archviz · Interior

Cyber City

Environment · Animation

Viking Village

Game Environment

Hybrid Concept Car

Product Film

Climate Change — Ep. 3

Character Animation

Modern Café

Archviz · Interior

Halloween

Animation · Seasonal

Viking Asset Turntable

Game Assets

Christmas Promo

Ad Film

Stylized Town

Environment

House Walkthrough

Archviz · Exterior

Military Base

Game Environment

Warehouse

Archviz · Industrial

Fantasy Temple

Game Environment

Valentine

Ad Film

Desert Train

Environment · Cinematic

Winter Office

Archviz · Interior

Viking Asset Lineup

Game Assets

Snowy Bus Station

Animation · Seasonal

Dental Clinic

Archviz · Interior

Viking Gameplay Demo

Game · Playable

Construction Site

Environment · Safety

Abandoned Classroom

Environment

(03) The viewport

From wireframe
to final frame.

Every Scape3D shot starts life as a wireframe. Grab the model, orbit around it and flip between render passes — the same way we review assets before final render.

  • Drag to orbit · scroll to zoom
  • Wire → Clay → Normals → Render
  • Move the key light
VIEWPORT · RENDERTRIS 0 · FPS 60
(04) How we work

Brief to
final render.

01

Brief & reference

We pin down the goal, the audience and the look. Moodboards, sketches and references lock the direction.

02

Blockout

A rough 3D layout with camera angles, so you approve composition and timing before detail work starts.

03

Build & animate

Modelling, texturing, lighting and animation — with review frames at every milestone.

04

Render & deliver

Final renders, edit and sound, delivered in the formats you need: 4K masters, social cuts, engine-ready files.

(05) The studio

An artist’s eye.
A studio’s discipline.

Scape3D is the 3D design and animation studio of artist Abdul Rafay. From a single hero prop to a full animated campaign, every project is modelled, lit and rendered with the same obsession for detail.

Architects, game teams, agencies and brands come to us for one reason: pictures that make people stop scrolling — delivered with clear timelines, honest feedback loops and files that just work.

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(06) Start a project

Got a world
in mind? Let’s build it.

Tell us what you are making — a space to visualise, a character to bring to life, a product to launch. Every brief gets a personal reply.

Archviz · Game Art · Animation · Modelling · Ads